pylorns wrote:DC++ hashes your files into packets for transfer and doesn't kill your gaming. (it does slow the hard drive though... if you open up too many slots)
I had to do some research to figure this out... I looked at how other LAN parties used this software (see forum links below), and I now understand not only how it works, but why they used it. It's all about file transfer. I read where one guy actually hashed 2.5TB so he could have it ready to share with his friends.
There are two types of LAN parties; those that focus on social (relational) interaction, and those that prefer a more competitive edge. We lean more toward the latter at our events. We've been to competition LAN's all over the United States; from New York to California.. Denver to Dallas. At those events, the tournaments are held in a separate area, using a network separate from the BYOC; this to protect latency. Every gamer dreads the word "lag", which basically means your network performance is slow. It doesn't matter how much you can transmit per second, but rather
how fast can your signal get to where it counts. Obviously players who were allowed into the tournament area were there to compete, not to transfer files. That's what the BYOC is for.
And there's nothing like the BYOC; all those computers/players in one gigantic room. We've been to BYOC's that were close to 3k strong, like the CPL tournaments. But large or small, the BYOC can get pretty boring at times. With nothing to do, you're thinking, "Wow... I could be doing this at home". When Jordan and I first started these LAN parties, we decided we'd have zero "downtime"; that nobody would ever be bored, and that our schedule would reflect this endeavor. Because we love FPS games, we decided to run tournaments nonstop, and it's been a huge success. We have three FPS tournaments at our events; with upper and lower brackets. The way we pick teams ensures for an extremely even playing field, so you don't get knocked out first round. I believe that in the past five years we've had at least one tournament hit OT. Just doesn't get much better than that.
So.. as we're competing the majority of the time, one might argue that our entire event is a "tournament area". As a result, we strictly forbid any and all file transfer as it negatively effects latency. This is probably why neither of us has ever heard of DC++ file sharing; we simply have no need for that. Other, more "social" LAN parties, like the two I researched below, have found that software to be pretty useful:
Forums I referenced:
Valhalla LAN Party and
StreetGeek LAN Parties